Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ProgramMax

3
Posts
1
Topics
A member registered Jul 02, 2020

Recent community posts

Understood. Although it might not be design with large tilesets (oops, I said "tilemap" earlier) in mind, it is mostly still workable and is useful as a tool to generate ideas and experiment. It is still very valuable. :)

In 1.02, large tilesets were fixed when declaring custom patterns.
However, when using 9-patch and inner-4, large tilesets still flicker and cause problems.

The fix for 1.02 mentioned if the tilemap is larger then the screen. FWIW, mine is showing up as larger, but primarily because the image is so streched. I have a 2048x2048 tilemap of 128x128 tiles. My screen is 4k.

I also notice it only flickers when I give it some input. For example, when I move my mouse. If I leave my mouse still, it stops flickering.
Thanks!

I was also having this issue.
Thank you for fixing it so quickly. Looking forward to giving 1.02 a try.